Grizzly Lodge is a location on the forth map called “Mammons Gulch” of "Hunt: Showdown 1896".
I was the Lead Environment Artist during this Map Production and responsible for the Environment Art Team.
I was Environment Art owner for this compound and worked closely together with Level Designer Ilaria Magrini, who was responsible for the technical setup of the level, layout and the general level design aspect of it.
My responsibilities for this compound included architectural modeling, asset and material creation, worldbuilding and optimization.
Art Director: Stefan Heinrich
Biome Assets were done by Tom Deerberg and Ronny Mühle.
Lighting Art: Andrew Johnson, Sergi Marín Cantó
Hunt is a team effort! We share a lot of the textures, props, models etc.
Map Environment Art Team:
Ahmet Bluhm, Alexander Zieglmeir, Anton Syrvachev, Björn Wimar, Dmitry Samokhin, Erwann Dupont, Johannes Böhm, Netraraj Pun, Rain Zhimiao Chen, Ronny Mühle, Tom Deerberg, Vincent Lei, André Deichmann.
Map Props Team: Curtis Norton, Sven Ulrich, Neil Houari
Map VFX Team: Viktor Ikkes, Berat Yagiz Ünlü, Kerstin Arnold
Map Character Art Team: Hugo Guerra, Ante Doričić
Rendered in CryEngine
https://www.artstation.com/fraeger
https://www.artstation.com/tom_deerberg
https://www.artstation.com/plati
https://www.artstation.com/dmitry_samo
https://www.artstation.com/asyrvachev
https://www.artstation.com/bjn
https://www.artstation.com/ahmetbluhm
https://www.artstation.com/rainyart
https://www.artstation.com/erwannd2d
https://www.artstation.com/andrede
https://www.artstation.com/andrewjohnson
https://www.artstation.com/sirklu
https://www.artstation.com/leivincent
https://www.artstation.com/netrarajpun
https://www.artstation.com/bigziegel
https://www.artstation.com/curtis_norton
https://www.artstation.com/svenulrich
https://www.artstation.com/neilhouari
Map Reveal Trailer