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Nature Environments

Nature scenes and assets i build over the last weeks in Cryengine to practice lighting and foliage creation.
80 – 120 working hours

Workflow / Breakdowns & Interview:

http://80.lv/articles/jan-tverdik-cryengine-environment-design

CryEngine Community Spotlight:

https://www.cryengine.com/news/community-spotlight-natural-environments

Software Used:
3dsMax for modeling and retopo,
Substance Designer & Painter for texturing and procedual material creation (PBR workflow)
Zbrush for sculpting

2K Textures, Detail Maps & Blendtextures
SVOGI & HBAO

Foliage Collection

Foliage Collection

Bark-Moss Blendmaterial

Bark-Moss Blendmaterial

Rock Collection

Rock Collection

Groundmaterials

Groundmaterials

CryEngine Nature Environment by Jan Tverdik