Nature scenes and assets i build over the last weeks in Cryengine to practice lighting and foliage creation.
80 – 120 working hours
Workflow / Breakdowns & Interview:
http://80.lv/articles/jan-tverdik-cryengine-environment-design
CryEngine Community Spotlight:
https://www.cryengine.com/news/community-spotlight-natural-environments
Software Used:
3dsMax for modeling and retopo,
Substance Designer & Painter for texturing and procedual material creation (PBR workflow)
Zbrush for sculpting
2K Textures, Detail Maps & Blendtextures
SVOGI & HBAO
CryEngine Nature Environment by Jan Tverdik