Blanc Brinery is is a location on the second map of "Hunt: Showdown".
I was Environment Art owner for this compound and worked closely together with Level Designer Hussein Dari, who was responsible for the technical setup of the level and the general game design aspect of it.
My task included layout, blockout, modeling, texturing, level art, dressing, collision and optimization.
I also worked with Concept Artist Ivan Tantsiura, who supported me with great concept art and ideas.
Hunt is a team effort! We share a lot of the textures, props, models etc.
Rendered in CryEngine
Game Director: Magnus Larbrant
Lead Artists: Marcel Schaika , Stefan Heinrich & Tom Deerberg
Props Team: Ron Fröhlich, Matthias Wagner, Maren Gerbach, Max Bassendowski
Environment Art Team: Björn Wimar, Johan Storkersen, Ronny Mühle, Per Bellersen, Zhimiao Chen
Lighting: Lars Hofrichter
Concept Art Team: Artem Shumnik, Ivan Tantsiura, Ivo Nies
VFX Team: Viktor Ikkes, Alexander Weiß